![]() ![]() ![]() If the point numbers or point count change from frame to frame, your motion blur will freak out! Thankfully, Velocity Blur can save you and you will look at it in just a moment.ġ. If your geometry changes point numbers from frame to frame, deformation blur will not work! Deformation blur works by comparing the point positions at the current frame to the point positions at the next frame. ![]() It is even more important to remember the following fact. It is important to note that Deformation motion blur also includes Transformation blur, so if you have animation inside the object and animation of the object itself, use Deformation blur and you will get the correct results. However, if anything is animated inside the object at the SOP level, Deformation motion blur will be required. If the only animation on an object is in the Object's Transform tab, you can just use Transformation Blur and be done with it. What about if the object is changing shape? Well, that is where Deformation Blur flies in and says simply super is not enough, man. You have motion blur on objects that are moving around and that is simply super. This month, VFXWorld readers conclude learning about the basics of the dominant tool that has been used in the creation of some of the most awe-inspiring animation and cinematic effects ever made. This is the last in a series of excerpts from the Thomson Course Technology book The Magic of Houdini by Will Cunningham. ![]()
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